FTimerHandle TimeHandle;
void Timerfunction();
void Mytimer::Timerfunction()
{
}
void Mytimer::Timerfunction2(Ftext Text,int32 int)
{
}
//在eventbeginplay里
GetWorld()->GetTimerManager().SetTimer(TimeHandle,this,&Mytimer::Timerfunction,1.0,true);
//带参数的timer
FTimerDelegate TimerTimeDelegate;
TimerTimeDelegate.BindUFunction(this, FName("Timerfunction2"), MyText, Myint);
GetWorld()->GetTimerManager().SetTimer(TimeHandle, TimerTimeDelegate, PrintSpeed, true);
//清除timer
if(Time.IsValid())
{
GetWorld()->GetTimerManager().ClearTimer(TimeHandle);
}